Being able to search your deck for any enchantment is very powerful, giving this deck a level of consistency it hasn't had before. Of course, at its core this is still the same Kamigawa: Neon Dynasty deck, thanks to Generous Visitor, Jukai Naturalist, and Michiko's Reign of Truth letting you get lots of enchantments out quickly, then using them to deal huge damage to your opponent.Ī big player now, though, is March of the Machine's Invasion of Theros. Since we last saw it, it's been powered up by cards like Calix, Guided by Guide, Ossification, and Seal From Existence. Working its way back into the top decks of the format is the green/white Selesnya Enchantments. It goes to show how big of a change the bans had to relegate Sheoldred to the sideboard once more, though. If you're struggling against creature-heavy strategies, the sideboard does run Hullbreaker Horror, Chrome Host Seedshark, and Sheoldred, the Apocalypse. Once they're mostly out of the picture, you can then use something like Jace, The Perfected Mind to mill them out, or maybe a Samurai token made by The Wandering Emperor to beat them down. The first of many control decks taking over the Standard metagame, the white/blue/black Esper Control completely forgoes creatures in exchange for a planeswalker-heavy strategy.īy removing permanents with The Wandering Emperor, Void Rend, Cut Down, and Sheoldred's Edict, or countering spells with Disdainful Stroke and Negate, your goal is to stall your opponent out. If all else fails, having a load of Topiary Stompers and Archangel of Wraths to smash face with is always good. Instead of being part of a hugely evil reanimation strategy, the goal here is to actually cast Atraxa, Grand Unifier for her regular casting cost by ramping out as many lands as possible.īy using cards like Topiary Stomper, Invasion of Zendikar, and Realmbreaker, you'll be making enough mana to not only cast Atraxa, but also cast and transform Etali, Primal Conquerer and go for the kill with those 11 poison counters. If you are missing the old days of the blue/black/red Grixis Midrange decks, this should help soften the blow. This is still very much a 'good stuff' kind of deck, hoping to just use good value to keep your opponents at bay with lots of hand destruction, forced sacrifice, and removal. Though we do see the usual black staples like Sheoldred, The Apocalypse, Cut Down, and Sheoldred's Edict, we're also seeing some less common cards like Ertai Resurrected and Mirrex work their way in too. I've been trying to get back into standard and figured what better time than with the recent rotation of the format.Without Fable of the Mirror-breaker pushing every deck towards red, blue/black Dimir Midrange decks have had a lot more room to mature. This is the list I've been brewing for the last week or so. What card(s) needs less copies in the main deck?ĭoes Nissa, Worldwaker have a home in the 75?ĭoes Purphoros, God of the Forge have a home in the 75? What card(s) needs more copies in the main deck? If no, what other removal spell(s) should be maindeck? Here's a list of 10 questions I've been asking myself about the deck: The deck is a blast to play, but I'm still learning things and trying to tweak it as best I can. I'm not asking for the answers to all of these questions, but whatever advice you can offer would be greatly appreciated.ĮDIT: Thank you all for the input! I changed the main-board thanks to some suggestions. Let me know if anything else could use changing. Strike is the most effecient answer against Mantis Rider and Goblin Rablemaster two cards that are must answer threats. It's also fine at killing mana dorks and finishing off planeswalkers. Polukranos is great and I could see wanting 3. I recently added them to see how they played out, and immediately cut them because they didn't feel at home. I've thought about 1 Mana Confluence and it seems smart. I think I'll add that.Ĩ Fetches has been fantastic. Not only is having essentially an untapped dual land amazing, but the synergy with Courser is way too powerful to shy away from. Ram is a sideboard card and Fleecemane is great but suffers from the same problem the Roc did for me it doesn't feel at home in this deck. If I was going to play another 2 drop, I'd want it to be a removal spell. Either Last Breath/Suspension Field/Magma jet. Though I'm not sure if any of those warrant maindeck play.Ģ.
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